Quasimodo contains 56 result(s) for your request.

Subject Predicate Object Modality Polarity Plausibility Neighborhood Sigma Local Sigma Inspect
game can be used in the classroom POSITIVE 0.9991 0.9355 0.0659
technology can be used in the classroom POSITIVE 0.9990 0.9355 0.0659
phone can be used in the classroom POSITIVE 0.9989 0.9355 0.0659
puppet can be used in the classroom POSITIVE 0.9989 0.9355 0.0659
carousel be used in the classroom POSITIVE 0.9983 0.9019 0.0806
teacher lead in the classroom POSITIVE 0.9976 0.7729 1.0000
center work in the classroom POSITIVE 0.9970 0.8429 1.0000
science fiction can be used in the classroom POSITIVE 0.9960 0.9355 0.0657
smartphone can be used in the classroom POSITIVE 0.9959 0.9355 0.0657
technology be used in the classroom POSITIVE 0.9954 0.8930 0.0804
cartoon can be used in the classroom POSITIVE 0.9952 0.9355 0.0657
ipad can be used in the classroom POSITIVE 0.9940 0.9355 0.0656
tablet can be used in the classroom POSITIVE 0.9934 0.9355 0.0656
projector can be used in the classroom POSITIVE 0.9920 0.9355 0.0655
projector help in the classroom POSITIVE 0.9878 0.8431 1.0000
projector be used in the classroom POSITIVE 0.9851 0.8930 0.0796
family can be involved in the classroom POSITIVE 0.9830 0.9121 1.0000
operant conditioning be used in the classroom POSITIVE 0.9826 0.8930 0.0794
ipad be used in the classroom POSITIVE 0.9824 0.8930 0.0794
volunteer can help in the classroom POSITIVE 0.9821 0.8953 0.3255